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- 28/4/97
- ================================================================
- Title : Castle Invasion
- Filename : Castles.bsp
- Author : Paul Johnstone
- Email Address : A.W.Johnstone@btinternet.com
- Description : Deathmatch Quake map.
-
- ================================================================
-
- * Play Information *
-
- Single Player : No
- Cooperative : No
- Deathmatch : Yes
- Difficulty Settings : No
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : Stoneless
- Known Bugs : The title "Castle Invasion" has been mis-spelt on the
- console, it reads "Castde Invasion". But I cant be
- bothered re-compiling because of a typo :)
-
- Build Time : 2 hours to QBSP, light & VIS on 32mb P166.
-
- * Other Info *
-
- This level rocks (even if I do say so myself!) Playing on 16-player Teamplay DM with
- each team choosing a castle to defend is frantic! All the weapons are here (Lightning
- Gun is hidden, but not very well!), and the Pentagram of Protection & Quad Damage also
- make an appearance. The level was tested using 15 Reaper-Bots, (7 on my team and
- 8 on the other team) and it suited them well, they managed to use the arrow-slits and
- shoot enemies in the other towers. Oh and those sigils on the poles are just supposed
- to be flag thingies so you can tell the two castles apart.
-
- Paul.
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